Sailorbot
liluo.io link: https://liluo.io/jaspior/sailorbot
Help SailorBot. and its pet, Parrot.O.S. to turn on all sea pc. This game is a prototype/proof of concepts, so, while the mechanics seem to work fine, they could be more polished. I'm bad at level design, sorry
Controls:
Arrow keys: move sailorbot
e or spacebar on level selection: enter level
q: return to the level selection
spacebar or shift: jump
w: ask the parrot to wait or return to you
a: send parrot to the nearest sensor, if in range
e: activate sensors, checkpoints, and the ending of each level
r: pet the parrot s2
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Music by Skrjablin under CC0 license. Sfx and font used by Kenney under CC0 license, all other arts done by myself.
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This game is just a prototype/concept, I was looking to see if this engine was easy enough to recommend to people who don't know how to code. While I do prefer Godot for many reasons, GDvelop is a nice way to present game development and the engine is powerfull enough to produce full games.
Comments
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Simple and sympathetic!
The controls are fluid, the graphics are simple but awesome and the parrot mechanic has a lot of potential.
A small change I would make is to change the q button (return to the level selection) by some button further than WASD.
Above all, excellent game! Congrats.
Simple but awesome